Dynaflite DYFA2018 User Manual

Page 23

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The balance point (C.G. - Center of Gravity) is

located under the spar. This is the balance point

at which your model should balance for your
first flights. Later, you may wish to shift the

balance up to 3/8" behind the spar to change

the flying characteristics. Moving the C.G.
forward of the spar will add some stability but

it will decrease the overall performance of the

sailplane and make it stall easier at slower
speeds. Moving the balance behind the spar

makes the model more agile with a lighter and

snappier "feel" and improves the sailplane's

response to air currents. It also makes the
model less stable and can cause the sailplane

to "tuck under" or dive when its flying speed

increases. If you fly the Daydream with its C.G.
behind the spar (usually only contest flying),
pay close attention and do not let it gain

excessive speed. If it does tuck under and you
have plenty of altitude, give the plane a little
down elevator and allow it to go on under.

When it starts to climb up the back of the

"outside loop" its airspeed will drop and you

can pull out with some up elevator or roll out
with full rudder. If you don't have plenty of
altitude, gently pull out with up elevator but be
careful
and don't "force" it up or you may

over stress the wing.

With the wing attached to the fuselage, and all

parts of the model installed (ready to fly), lift the
model by picking it up with a finger on each
bottom inner spar. If the tail drops when you lift,

the model is "tail heavy" and you must add
weight to the nose to balance. If the nose drops,

it is "nose heavy" and you must add weight to

the tail to balance.The model should hang with

a slight nose down attitude. Add lead to the
front of the fuselage to correct a tail heavy

model. Getting the weight farther back helps

correct the "nose heaviness."

This is a very important step and should

be done occasionally throughout the

flying season. A sailplane's wing is most
efficient
when it is not twisted or warped at all.

"Washout" (wing trailing edges twisted up at

the tip) helps make a poor wing design fly

better by adding some stability (preventing

stalls) at slow speeds but it cuts down on the
wing efficiency at normal speeds. The

Daydream's wing is designed to fly well at slow

speeds without any washout, and therefore we
recommend you check to make sure the wings

are "flat" using the following procedure:

Set the wing so an inner panel is resting on a

flat surface. Any warp (twist) will show up by
causing a corner of the panel to rise off the
work surface.

To remove the warp, gently twist the wing in the
opposite direction while a helper glides an iron
or heat gun over the covering on both the top
and the bottom of the panel to re-shrink the
covering. Hold the twist until the covering cools
and then recheck for warps. It may take several

tries to get a warp out but it is worth it as you

will end up with a sailplane that flies straight

and true and responds to air currents like a high
performance sailplane should.

Follow the same procedure to check all four

wing panels and then go back and double check
them. Sometimes you put a warp in one panel
while trying to fix another. You should also look
at the tail surfaces as they too can warp.

2-5/8" [67mm]

23

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