The drm1 mkiii’s sound channels, Kick, Head- phone – Vermona DRM1 MKIII - analog drum synthesizer User Manual

Page 11: And individual outputs

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10

VOLUME

this control adjusts the channel’s volume for the main-

9

, head-

phone-

7

and individual outputs

5

.

The DRM1 MKIII’s sound channels

The eight sound channels are tailored to generate specific drum sounds.
However, thanks to their flexibility, you are explicitly asked to experiment
and get creative. You will find out that each channel offers plenty of different
sounds.

KICK

DECAY

PITCH

BEND

TIME

WAVE

NOISE

ATTACK

PAN

VOLUME

OUT

TRIG

KICK

The first channel is optimized to produce bass drum sounds.

DECAY

sets the length of the sound until fade out. The first half of the
control allows creating tight kick drums for dance music. From the
noon-setting of the control, the kicks are significantly increasing
in length. These sounds are often found in genres such as Hip-Hop
or R’n’B. With DECAY set to maximum, long sounding bass drums
can be achieved. Use these for Jeep Beats, D’n’B and Dubstep
– BOOOOOOOM

PITCH

sets the overall sound frequency. Of course, the lower range of
this knob is relevant when creating bass drums. Start from a 9 o’
clock position. With PITCH adjusted to a higher value, you may as
well create tom- and percussion sounds with this channel. PITCH
interacts with the following parameters BEND and TIME.

BEND

adjusts the intensity of a pitch modulation by the TIME envelope.
Higher values will increase the amount of modulation but also
increase the perceived pitch of the sound, especially with DECAY
set to shorter values. Regard PITCH, BEND and TIME as being
interactive.

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