Philips Magnavox Videogames and the Entertainment Revolution Trigger Happy User Manual
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Trigger Happy
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But we know that an important part of any
videogame character is its dynamic form, and, sure 
enough, Pac-Man’s animation lets him partake of 
another kind of sign. As he moves around, the missing 
“slice of pizza” expands and contracts, resembling a 
schematic mouth in profile. It actually looks like a 
mouth that is opening and closing. In this way, Pac- 
Man is also to some extent an icon. Peirce defines an 
icon thus: “Likenesses, or icons . . . serve to convey 
ideas of the things they represent simply by imitating 
them.” 
The third type of sign that we need to know about is
the index. Imagine if Pac-Man’s maze were a schematic 
map of an actual maze. In that case, it would be an 
index—basically, a pointer sign. In Peirce’s terms: 
“Indications, or indices . . . show something about 
things, on account of their being physically connected 
with them. Such is a guidepost, which points down the 
road to be taken, or a relative pronoun, which is placed 
just after the name of the thing intended to be denoted.” 
Pac-Man is both a symbol and, to a lesser extent,
an icon. That’s not unusual: in fact, many if not most 
signs are actually combinations in varying ratios of 
two or all three of these basic types. A map, for