P.13), and, 13 sequencer – KORG TRITON STUDIO V2 User Manual

Page 18

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13

Sequencer

3

Press the SEQUENCER [START/STOP] key to play back
the song, and adjust the output level balance of audio
tracks 1 and 2.
Use AUDIO 1 “Level” and AUDIO 2 “Level” to adjust
the output level of each audio track.
When you have finished setting your levels, stop play-
back.

4

In the Sequencer P0: Play/REC, Preference page, set
“Track Select”

to Audio Track 1.

5

In “Recording Setup” specify the recording method.
“Punch In”: unchecked
“Bounce”: checked
“Source BUS”: L/R
“Overwrite.WAV”: unchecked
“Name”:

specify a name for the WAVE file that will be

created
“Take”: checked

These are the same settings as are made automatically
when you use the page menu command “Auto Sam-
pling/HD Audio Setup”

to execute Bounce Audio

Track

. (

☞p.31)

When bounce-recording audio tracks, turn the metro-
nome off (Metronome Setup “Sound”: Off).

Record

6

Set “Location” to the beginning of the song (001:01.000).

7

Press the SEQUENCER [REC/WRITE] key.
You will enter record-ready mode.
In the Sequencer P0: Play/REC, Sampling/HD Audio
page, “AUDIO 1” “PLAY/MUTE/REC” will indicate P/R
(Play/Rec)

, and “AUDIO 2” “PLAY/MUTE/REC” will

indicate PLAY.

When you press the SEQUENCER [REC/WRITE] key,
you will be prevented from using “Track Select” to
switch between MIDI tracks and audio tracks.

8

Press the SEQUENCER [START/STOP] key.
Playback and bounce-recording will begin simulta-
neously.
When the audio tracks finish playing back, recording and
playback will stop automatically.

Check the recorded content

9

Press the SEQUENCER [START/STOP] key to play back
the song.
Assign the output settings for the audio tracks as
described in “2. Record the audio track – Check the
recorded content” (

☞p.11).

0

Press the SEQUENCER [START/STOP] key to stop
playback.

You can also use the page menu command “Bounce
Track”

(

☞p.24, PG p.70) to bounce the audio tracks.

However, you will not be able to adjust the level and
make effect settings for each track.

If you want to create a WAVE file on the hard drive
from a song that includes audio tracks, refer to

☞BG

p.116 “Resampling the song playback to create a WAVE
file on the hard drive.”

What to do if a “Buffer overrun error
occurred” or “Buffer underrun error
occurred” error message appears during
recording or playback

In some cases, an error message of “Buffer overrun error
occurred” or “Buffer underrun error occurred” may be dis-
played during recording or playback.
This occurs because the WAVE file being recorded or played
back has been stored at discontinuous (fragmented) loca-
tions on the hard disk, so that the read/write head of the
hard drive is having to move a greater distance to access the
data, and has therefore been unable to read/write data in
time.
If these errors occur while using the internal hard drive, per-
form the following steps.

1

Execute the Disk mode Utility page menu command
“Optimize Medium”

to create contiguous free space.

(

☞p.51)

2

Use the Disk mode 0–3: Utility page menu command
“Create Directory”

to create an appropriately-named

directory in the same level as the .SNG file you were
recording. (

☞PG p.170)

3

In the Disk mode 0–3: Utility page, use the page menu
command “Collect Audio Track file” to specify the direc-
tory you created in step

2

, and in the dialog box set

“Type”

to Move to move the .SNG file that you were

recording. (

☞p.52)

If these errors occur in Sequencer mode while you are
recording a new audio track, use the Disk mode 0–2:
Save page (

☞PG p.165) to save the .SNG file, and then

perform the steps described above.

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