Chapter 3. creating a graphic packet – Paxar MPCL II User Manual

Page 19

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Chapter 3.

Creating a Graphic Packet

Your graphic packet can contain:

bitmapped fields (for bitmapped images)

constant text fields

lines

boxes

Images using Hex Representation or Run Length Encoding are bitmapped
images. Refer to Chapter 2, "Designing the Graphic Image," to map out your
bitmapped image.

Once you lay out your graphic image, you are ready to define a graphic
packet. This packet generates the graphic image that you use in a format.

Positioning the Graphic Image_______________________________

This section explains how to position the graphic image

within a graphic packet header.

within a field of a graphic packet.

within a format.

Within the Graphic Packet Header

When you are using RAM, the row and
column parameters in the Graphic Header
are usually 0,0, because placement is
controlled by the Graphic Field in your
Format. This is especially true when
designing a compliance label overlay.

When you are using temporary storage,
these parameters control the placement of the graphic image on the supply.

NOTE: The area enclosed within the dotted lines represents the graphic

image starting at 0,0 (as defined in the Graphic Header).

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