Micro macs brick dipswitch configuration – Gilderfluke&Co 'Dumb' Brick Animation Control System User Manual

Page 29

Advertising
background image

- Micro MACs Brick Dipswitch Configuration -

Dipswitch #1: Stop on Green Opening: The Green J8 input will always start the Micro MACs Brick.

When this switch is ON, the Micro MACs Brick will stop when on the opening of the Green J8
input. This switch will have no effect if dipswitch #6 (run continuously) is ON. The Dipswitch #2
(Stop at End) and the Red (Stop) J8 input can still be used when this option is selected.

Dipswitch #2: Stop at End: The Red J8 input will always stop the Micro MACs Brick. When this

switch is ON, then the Brick will be stopped when the five pins that will set the stop/reset flag all
go high (or floating) at the same time. This is typically used to stop the Brick after the entire
memory has played through once (or from the address and/or data bits). This switch will have
no effect if dipswitch #6 (run continuously) is ON.

Dipswitch #3: Reset at End: The White J8 input will always reset the Micro MACs Brick back to the

first frame of the show. When this switch is ON, the Brick will be reset when the five pins that
will set the stop/reset flag all go high (or floating) at the same time. This is typically used where
you want the brick to be started (and ignoring additional start inputs) and play through to the
end (or to where the address and/or data bits set the stop/reset flag). At that point it will reset
back to the first frame of the show. When this switch is ON and Dipswitch #2 (Stop at End) is
OFF, the Brick will loop continuously once it is started. This switch can be used in conjunction
with Dipswitch #4 (Reset when Stopped) if you donÕt want it to loop.

Dipswitch #4: Reset when Stopped: The White J8 input will always reset the Micro MACs Brick

back to the first frame of the show. When this switch is ON, then the Brick will be reset whenev-
er it is stopped, no matter what stopped the Brick. This is typically used where you want the
brick to be started and play through to the end (ignoring additional start inputs), stop, and
then wait for the next start input. If any stop command comes in during the play, the brick will
stop and the brick will immediately reset to the first frameÕs data. It will then wait patiently for
the next start input. This switch can be used in conjunction with Dipswitch #3 (Reset at End).

Dipswitch #5: No White J8 Input: The White J8 input will always reset the Micro MACs Brick back

to the first frame of the show. Sometimes there is no separate reset J8 input. This switch is
used to interconnect the Green and White J8 inputs. When it is ON, the Green (or White) J8 in-
puts will both start and Reset the Brick.

Dipswitch #6: Run Continuously: This switch forces the Micro MACs Brick to run all of the time.

When it is ON, the only way to stop the brick is to unplug it. None of the Start or Stop Inputs will
have any effect. The Reset inputs can be used as desired.

Dipswitch #7: Disable Outputs when Stopped: This switch must be left OFF if you want the out-

puts to remain at their programmed levels, even when the Micro MACs Brick is not advancing
frames. This is used if you donÕt care that some outputs might stay on even when the system is
no longer advancing frames. It is almost never used if there are any analog functions at-
tached to a Micro MACs Brick. Disabling the outputs which feed a D/A converter would cause
it to slam to one of its extremes.

This switch is turned ON if you want all of the outputs to be forced OFF when the Micro

MACs Brick is not advancing frames. This is often used if there are any loads which might be
damaged if they are left ON too long.

Dipswitch #8: DMX Forever!: This switch has no effect unless the DMX-512 option has been in-

stalled on the Micro MACs Brick. When this switch is OFF, the Brick will go back to using its nor-
mal onboard memory about 2-1/2 seconds after the DMX-512 data input is lost. When this
switch is ON, the DMX-512 microcontroller will always disable the onboard Brick memory. If the
DMX-512 data source goes away, the brick will output the last good DMX-512 data it re-
ceived.

G

ILDERFLUKE

& C

O

. ¥ 205 S

OUTH

F

LOWER

S

T

. ¥ B

URBANK

, C

ALIF

. 91502-2102 ¥ 818/840-9484 ¥

FAX

818/840-9485

23 of 53

Advertising