Trying out your outputs, Saving console presets, Recording in realtime – Gilderfluke&Co Br-miniBrick8 User Manual

Page 35: Playing it back

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Popup the analog ʻassignʼ popup and select one of the analog channels you created.

Repeat this for the second analog input. If you have ServoMotors attached to the out-
puts, you probably want to pick a channel that will be displayed on the outputs. The
analogs can be moved by clicking anywhere on the Soft Console and sliding the mouse
left and right, up and down.

The ʻPunch Outʼ buttons allow you to temporarily place an input into ʻplaybackʼ (they

wonʼt alter the data) without unassigning them. The Momentary/Alternate button make
the digital inputs alternate action (push on/push off) or momentary. The Forward/
Reversed buttons allow you to reverse the sense of the two analog inputs.

Trying out your outputs........

If you havenʼt already, turn on ʻManual Modeʼ by pressing <F3> so that PC•MACs

starts updating the outputs. If 'Manual' mode is 'On', then whatever you do on the con-
sole will be sent out through the serial port. If you have any output devices attached,
you will see them change as you move the controls and/or push the digital buttons on
the console.

Press the digital function buttons with the mouse on the screen, or use the number

buttons ʻ1ʼ through ʻ8ʼ on your PCʼs keyboard. Move the analog functions by moving the
mouse to anywhere on the screen Soft Console Window and pressing the left mouse
button. The analogs will remain active for as long as you keep this button depressed.

The ʻPunch Outʼ buttons allow you to temporarily place an input into ʻplaybackʼ (they

wonʼt alter the data) without unassigning them. The Momentary/Alternate button make
the digital inputs alternate action (push on/push off) or momentary. The Forward/
Reversed buttons allow you to reverse the sense of the two analog inputs.

Saving console presets........

If you want to save the assignments you just made on your console, you can save a

ʻConsole Preset'. This takes a snapshot of everything you have assigned on the con-
sole. Select RealTime pulldown/ʻSave Console Preset...'. Give the Console Preset a
name or use the list of 'Standard Console names' popup to use one that has already
been saved. Once a Console Preset has been saved, it can instantly be recalled by the
popup in the middle of the PC•MACs Main Window or by the RealTime pulldown/ʻLoad
Console Preset....' dialog.

Now that some channel(s) have been assigned to the console, we can start pro-

gramming.

Recording in RealTime........

Press the ʻRecord' button on the Main PC•MACs window (or use the Realtime

Pulldown/Record command or or <control>+<F1> on the keyboard). PC•MACs will start
advancing frames. Switch back to the Soft Console Window (if it got covered up) As you
move the analog controls (press and click the left mouse button) and press the digital
buttons you have assigned, whatever you do is being recorded as it is sent out the PCʼs
serial port. You can stop at any time by pressing the ʻStop' button on the screen or
<space bar> on the keyboard.

Playing it back........

To see what you just did, you can press the ʻPlay' button on the screen or <F1> on

the keyboard. PC•MACs will then play back what you just recorded. You can stop the
playback just as you stopped the Record, by pressing the ʻStop' button on the screen or
<space bar> on the keyboard.

Gilderfluke & Co. 205 South Flower Street Burbank, California 91502 818/840-9484 800/776-5972 fax 818/840-9485

Br-miniBrick8 v3.+ Manual / 8/17/12 / page 29 of 36

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