Tv screen v1.4 (006), Fisheye (007), Fit to screen (008) – PRG Mbox Studio Manual v3.7 User Manual

Page 60: Multiscreen gobo (009)

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MBOX

®

STUDIO USER MANUAL

TV Screen v1.4 (006)

The TV Screen animated gobo allows a texture to be placed onto a plane in 3D space and manipulated it as a 3D
object. The texture can rotate and spin on all three X, Y, and Z axes. (A texture on its own will only rotate on the Z axis.)
The TV Screen will automatically light itself and Drawmode 1 does not have to be set for it to be visible.

Fisheye (007)

The Fisheye gobo is used for the conical geometric correction necessary when using a very wide angle lens and
projecting into the inside of a translucent sphere.

Fit To Screen (008)

The Fit To Screen animated gobo can be used to force any content to fill the screen. The image is scaled so both
width and height are >= screen size (i.e. the smaller dimension is scaled to fill, so the larger dimension overfills the
screen and is cropped). The image aspect ratio is not affected.

MultiScreen Gobo (009)

The MultiScreen animated gobo is used with the Mbox Pixel Remapping features to allow placement of content onto
a predefined structure that can receive external data (Art-Net) to control both the position and arrangement of the
content on the structure, and also the structure’s position in 2D and 3D space. The MultiScreen gobo is intended for
use with complicated or creative video arrangements that require pixel remapping, or that involve motion (scenic
tracking) during playback. A MultiScreen Editor provides the toolset for creating and editing the MultiScreen.plist file,
which the MultiScreen animated gobo uses as its instruction set. For complete instructions on using the MultiScreen
Gobo, refer to the

"Pixel Remapping" chapter on page 119

.

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