Track arm, Ing (p. 35), Scene mem – Yamaha WC42260 User Manual
Page 35: Ory (p. 35), Track arming a, Control surface
Control Surface
35
DM2000 Version 2—Owner’s Manual
TRACK ARMING
A
TRACK ARMING DISPLAY button
This button is used to select the following pages: Track Arming Group, MTR Track Arming
Configuration, and Master Track Arming Configuration. See “Arming Machine Tracks” on
page 261 for more information.
B
TRACK ARMING 1–24 buttons
These buttons are used to arm tracks on the target machine (DAW, MMC or P2). Their
indicators light up when tracks are armed. See “Arming Machine Tracks” on page 261 for
more information.
C
TRACK ARMING GROUP A–D buttons
These buttons arm all tracks assigned to the corresponding track arming groups A, B, C,
and D. If all tracks in the currently-selected group are armed, the button indicator for the
corresponding group lights up. See “Arming Machine Tracks” on page 261 for more infor-
mation.
D
ALL CLEAR button
This button is used to clear all track arming on the target machine (DAW, MMC or P2). See
“Arming Machine Tracks” on page 261 for more information.
E
MASTER button
This button is used to select Master or MTR machines for track arming. Its indicator lights
up when Master is selected, and is off when MTR is selected. See “About Machine Control
(MMC & P2)” on page 256 for more information.
SCENE MEMORY
A
SCENE MEMORY DISPLAY button
This button is used to select the following pages: Scene Memory, Input Channel Fade Time,
Output Fade Time, Recall Safe, and Scene Memory Sort. See “Scene Memories” on page 185
for more information.
B
Scene memory display
This displays the number of the currently selected Scene memory. See “Scene Memories” on
page 185 for more information.
C
Edit indicator
This indicates that the current mix settings no longer match those of the Scene that was
recalled last. See “Edit Buffer & Edit Indicator” on page 185 for more information.
A
B
C
D
MASTER
ALL CLEAR
1
2
4
5
6
7
8
9
10
12
13
14
15
16
21
22
23
24
17
18
20
19
TRACK ARMING
TRACK ARMING GROUP
DISPLAY
11
3
1
2
5
4
3
STORE
RECALL
SCENE MEMORY
DISPLAY
00
1
23 4
6
5