Editing ipedit timelines in multicam, Editing multicam timelines in ipedit, 3 timeline playout – EVS MulticamLSM Version 10.01 - July 2009 Operating Manual User Manual

Page 138: 4 rules for accessing timelines

Advertising
background image

EVS Multicam Version 10.01 – Operating Manual

EVS Broadcast Equipment SA – July 2009

Issue
10.01.F


129

E

DITING

IPE

DIT

T

IMELINES IN

M

ULTICAM

The users can create and edit more advanced timelines in IPEdit. For more

information, refer to the IPEdit user manual.

For this reason, you will be able to edit IPEdit timelines with the Remote
Panel only if they include features supported by Multicam, that is to say:

• One video track and two audio tracks.
• No effect on any of the tracks

E

DITING

M

ULTICAM

T

IMELINES IN

IPE

DIT

In IPEdit, you can edit any timeline created in Multicam. Once a timeline has
been edited in IPEdit and contains features unsupported in Multicam, it is no
longer editable with the Remote Panel.

12.1.3

T

IMELINE

P

LAYOUT

You can play out:
• any local or remote timeline that has been created on the Remote Panel

or in IPEdit.

• a local timeline that is still being edited by a Remote Panel or in IPEdit.

12.1.4

R

ULES FOR

A

CCESSING

T

IMELINES

The access to timelines from IPEdit and the Remote Panel follow the rules
defined below:

• Two player channels are required to load a timeline. This pair of player

channels is called the timeline engine.

o In Multicam, you need to be in PGM/PRV mode to load a timeline.

o In IPEdit, you need to select a timeline engine (PGM1/PGM2 or

PGM3/PGM4) before you load or create a timeline.

• It is not possible to load or play the same timeline at a time using the

same timeline engine. However, you can load or play the same timeline
on two different timeline engines. When the parallel control mode is set

up, the control switches to exclusive mode on the channels where a
timeline is loaded.

• It is not possible to edit the same timeline at a time from IPEdit and from

the Remote Panel using different timeline engines.

Advertising