Make three-point edits, Three-point editing overview, 275 make three-point edits 275 – Apple Final Cut Pro X (10.0.9) User Manual

Page 275: Three-point, Editing overview, Three, Point editing overview

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Chapter 11

Advanced editing 

275

The timecode entry field (with blue numbers) appears in the Dashboard in the toolbar as you
type. For more information about entering timecode values, see

Navigate using timecode

on

page 144.

Original edit point

Shifted edit point

When you play back this section of the Timeline, you hear the man begin to speak before the
video cuts to the close-up of him. In this way, you can use split edits to create seamless edits
from one shot to the next.

Make three-point edits

Three-point editing overview

Three-point editing allows you to use start and end points in the Event Browser and the Timeline
to specify the duration of a clip and where it should be placed in the Timeline. Three-point
editing gets its name from the fact that only three edit points are necessary to determine the
portion of the source clip to use and where to place that clip in the Timeline. Final Cut Pro infers
the fourth edit point automatically. The result of the edit depends on which three points are set
in the Event Browser and in the Timeline: two start points and one end point or one start point
and two end points.

You can use three-point editing with the following types of edits:

Insert

Connect

Overwrite

With each of these edit types, you can also perform backtimed three-point edits, in which the
end point (rather than the start point) is aligned with the skimmer or playhead position in either
the Event Browser or the Timeline. You can also make two-point edits in which start and end
points are inferred from the skimmer position and the clip duration.

To make three-point edits, it’s important to know how to make selections and how to use the
skimmer and the playhead. For more information about making selections, see

Select a range

on

page 93 and

Select one or more clips

on page 91. For more information about the skimmer and

the playhead, see

Playback and skimming overview

on page 73.

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