Grass Valley Zodiak v.6.0 Mar 15 2006 User Manual

Page 81

Advertising
background image

Zodiak — User Manual

81

3-D Digital Effects Concepts

Rotate

— Picture rotation about the reference axis in the X, Y, and Z dimen-

sions (

Figure 47

). Rotate is limited to ± one half revolution, and will always

take the shortest path to the new position. Rotate uses Quaternian math to
calculate the move with increased accuracy. Multiple rotations are per-
formed with the Spin function.

Figure 47. Rotate

Spin

— Supports multiple rotations about the reference axis in the X, Y, and

Z directions. Spin supports fractional values, and is similar to Rotate when
the move is less than ±. one half revolution. Spin uses Euler math to calcu-
late the move, which is not quite as precise as Quaternian, but permits mul-
tiple rotations. Spin applies transform values in Z, X, Y order, so editing
effects in this axis order provides the best control of the effect.

Note

Following broadcast conventions, moving the Joystick froward or back along
the Joystick’s Y axis rotates the top of the picture forward or back (a rotation
about the X reference axis). Similarly, moving the Joystick left or right along
the Joystick’s X axis rotates the side picture left or right (a rotation about the
Y reference axis).

Figure 48. Aspect, Skew, Perspective

Aspect

— Scaling the X or Y components of the picture. X axis changes affect

horizontal size, Y axis changes affect vertical size (

Figure 48

). Z axis

changes affect both X and Y dimensions, and is the same as Size.

Skew

— Slanting the picture in the X (horizontal) and Y (vertical) directions

(

Figure 48

).

Y Rotate

(Around X Axis)

Z Axis Rotate

0865_12_r1

Y

Z

X

X Rotate

(Around Y Axis)

Y

Z

X

Y

Z

X

Aspect Skew

Perspective

Y

Z

X

0865_11

Y

Z

X

Y

Z

X

Advertising