Apple Motion 3 User Manual

Page 1192

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1192

Appendix A

Keyboard Shortcuts

Go to the Out point of the selected object.

Go to the previous frame.

Go to the next frame.

Go backward ten frames.

Go forward ten frames.

Go to the next marker.

Go to the previous marker.

Render a RAM Preview for the play range.

Render a RAM Preview for the selected object.

Render a RAM Preview for the entire project.

Mark an In point.

Mark an Out point.

Add a marker at the current frame.

Open the Edit Marker dialog.

Play/Pause the project.

Record animation.

Go to the start of project.

Go to the end of project.

Convert the applied behaviors to keyframes.

Key command

Function

shift

O

shift

shift

option

option

R

option

R

shift

option

R

I

O

or

M

option

M

space

A

home

end

K

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