Animating in the canvas, Using the record button – Apple Motion 3 User Manual
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Chapter 6
Keyframes and Curves
In the Keyframe Editor, you can see and manipulate a graph for every parameter in the
application. Again, keyframes appear as diamonds, and the lines (or curves) connecting
the keyframes indicate the values for the interpolated frames.
You can filter the parameter list to show only the channels and keyframes that you are
interested in.
Animating in the Canvas
The easiest way to perform basic keyframing is to modify objects directly in the Canvas.
The most common effects that you can create with keyframes are changes to Scale,
Rotation, and Position. Additional parameters that can be keyframed in the Canvas
include Shear, Pivot, Drop Shadow, Crop, and Four Corner. While many of these
techniques can also be performed using behaviors, keyframing gives you the added
flexibility to set specific values on precise frames.
Ordinarily, when you make transformations to an object in the Canvas, the object
remains in the new position or shape for its entire duration. In order to create change
in an object over time, you must create keyframes. There are several ways to create
keyframes while working in the Canvas.
Using the Record Button
One of the simplest ways to create keyframes is to use the Record button. When Record
is enabled, a keyframe is created for any parameter that is adjusted.
Note: When Record is enabled, keyframes are created whether you adjust the object
onscreen, in the HUD, or in the Inspector.
Selected keyframe
Record button on
Record button off