Apple Motion 3 User Manual

Page 686

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686

Chapter 8

Working with Particles

For step-through examples of creating particles, including how to set up a 3D particle
system, see “

Particle System Examples

” on page 741.

Particle systems consist of two basic elements: a cell and an emitter. Think of the cells
as the “mold” for the particles that are generated by the emitter. You can use nearly any
layer or group in Motion as a source for a particle cell, including images, shapes, text,
movies, and image sequences. Each particle that is created is essentially a duplicate of
the original cell, and is animated according to the parameters for that particle system (a
particle cell and emitter) over its lifetime.

The layer you use as a particle system’s cell determines how that particle system looks.
Particle systems can contain multiple cells, resulting in the release of several types of
particles from a single emitter. You’ll find that many of the most sophisticated particle
presets are constructed in this way.

Object prior to becoming a particle system

Particle system

Particle system based on a single cell

Particle system based on two cells

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