Reverse – Apple Motion 3 User Manual

Page 450

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450

Chapter 5

Using Behaviors

End Offset: A slider that lets you offset the end of the behavior’s effect relative to the
last frame of its position in the Timeline, in frames. Adjust this parameter to make the
behavior stop before the actual end of the behavior in the Timeline. Using this slider to
stop the effect, instead of trimming the end of the behavior in the Timeline, freezes the
last random value generated by this behavior for the remaining duration of the object.
Trimming the end of the behavior resets the parameter to its original value.

Apply To: The Apply To (“Go”) pop-up menu shows the parameter being affected and
can be used to reassign the behavior to another parameter.

Related Behaviors

Oscillate

,” “

Ramp

Reverse

Unlike the Negate behavior, which inverts the value of the parameter to which it’s
applied, the Reverse behavior reverses the direction of any animation that affects a
parameter, whether it’s caused by behaviors or keyframes. For example, when you
apply the Reverse behavior to path animation that begins at the left and moves to the
right, the animation path won’t move, but the object instead begins at the right and
moves to the left. The Reverse behavior basically switches the beginning and ending
points of animated objects.

HUD Control
The HUD control allows you to change the parameter assignment.

Parameters in the Inspector

Apply To: The Apply To (“Go”) pop-up menu shows the parameter being affected and
can be used to reassign the behavior to another parameter.

Related Behaviors

Average

,” “

Negate

Stop

The Stop behavior suspends parameter animation (created by keyframes or applied
behaviors) of an object. For example, if you assign the Stop Parameter behavior to the
Position parameter of an object that is moving across the screen and rotating, the
object ceases to move across the screen but continues to rotate.

Each behavior’s effect on the object is frozen at the first frame of the Stop behavior in
the Timeline. Keyframes that are applied to that parameter cease to have any effect for
the duration of the Stop behavior in the Timeline.

If the Stop behavior is shorter than the object to which it’s applied, all keyframes and
behaviors affecting that channel immediately take effect after the last frame of the
Stop behavior. For more information on using the Stop behavior, see “

Using the Stop

Parameter Behavior

” on page 394.

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