Apple Motion 3 User Manual

Page 378

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378

Chapter 5

Using Behaviors

Note: It is usually easier to drag a behavior to a camera or light in the Layers tab or
Timeline than directly to the object in the Canvas.

An advantage to applying behaviors from the Library is the ability to preview the
animation created by the behavior in the Library Preview area.

m

Select an object in the Canvas, Layers tab, or Timeline, then select a behavior from the
Library stack and click Apply in the Preview area.

m

Select an object in the Canvas, Layers tab, or Timeline, then click the Add Behavior icon
in the Toolbar and choose the behavior you want.

To apply a behavior to multiple objects:

1

Select all of the objects to which you want to apply the behavior.

In the Layers tab, Canvas, or Timeline, Shift-click to select a contiguous set of objects, or
Command-click to select individual, noncontiguous objects.

2

Do one of the following:

 In the Toolbar, click the Add Behavior icon, then choose a behavior from one of the

submenus.

 Select a behavior in the Library, then click Apply in the Preview area.

3

Play the project to see the animated effect in action.

Important:

Not all behaviors automatically create motion on an object. Some

behaviors, such as Throw, require you to set the throw velocity (in the HUD or in the
Inspector) before the object is “thrown.” Other behaviors, such as Orbit Around, require
a source object to act as the central object for other objects to move around.

Apply button

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