On-screen display – Lucent Technologies MN10285K User Manual

Page 210

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On-Screen Display

OSD Registers

MN102H75K/F75K/85K/F85K LSI User Manual

Panasonic Semiconductor Development Company

209

Panasonic

OSD2: OSD Register 2

x’007F08’

SPEXT: Cursor extended mode select

0: Standard mode (16 x 16 pixels)
1: Extended mode (32 x 32 pixels)

GTHT: Graphic tile height select

0: 16 pixels high
1: 18 pixels high

GEXTE: Graphics maximum tiles per line select

0: Maximum 18 tiles
1: Maximum 28 tiles

Setting the YSPLT bit of OSD1

to 1 disables the PRYM bit. With
this setting, you must also set

the TRPT and TRPTF bits to 1.

You can specify transparency for
individual color palettes if

needed.

PRYM: Translucent color control (YM, YS)

0: Normal YS output
1: Don’t output YS during YM output (when the YM color code is not 0)

TRPTF: Translucency control (all layers)

Specifies translucency for color 15 in all palettes.

0: Make color 15 on all palettes translucent
1: Output color 15 as specified

TRPT: Transparency control (all layers)

Specifies transparency for color 0 in all palettes.

0: Make color 0 on all palettes transparent
1: Output color 0 as specified

GCOL[1:0]: Graphics color mode

00: 16-color mode

10: 4-color mode

01: 8-color mode

11: 2-color mode

COLB: Color background control

0: Don’t output color background
1: Output color background

You cannot set VCLK[2:0] to 100

(don’t divide) when the OSC
clock is selected. Only select it

when the clock source is 32

MHz or less.

VCLK[2:0]: VCLK clock select

Divide-by ratio select. The values in parentheses ( ) are applicable when the
oscillator in the OSD1 register is set to the OSC clock (OSCSEL[1:0] = 00).

000: Divide by 4 (12 MHz)

100: Don’t divide (48 MHz)

001: Divide by 3 (16 MHz)

101: Reserved

010: Divide by 2 (24 MHz)

110: Reserved

011: 2/3 division (32 MHz)

111: Reserved

CGPR: Graphics/text layer priority

0: Graphics layer takes priority
1: Text layer takes priority

SOUT/GOUT/COUT: Layer output on/off

SOUT: cursor layer; GOUT: graphics layer; COUT: text layer

0: Don’t output layer
1: Output layer

Bit:

15

14

13

12

11

10

9

8

7

6

5

4

3

2

1

0

SPEX

T

GTHT GEXTE PRYM TRPTF TRPT

GCOL

1

GCOL

0

COLB

VCLK

2

VCLK

1

VCLK

0

CGPR SOUT GOUT COUT

Reset:

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

R/W:

R/W

R/W

R/W

R/W

R/W

R/W

R/W

R/W

R/W

R/W

R/W

R/W

R/W

R/W

R/W

R/W

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