Rendering sequence overload areas – Grass Valley EDIUS v.5.1 User Manual

Page 443

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EDIUS — User Reference Guide

443

Rendering Operations

Important Rendering Considerations:

When CG animation data is placed as consecutive still images on the
Timeline, rendering the area does not affect the playback speed. In this
case, use the “Render and Add to Timeline” function as explained in
Exporting Video Clips from the Timeline

on page 449

.

Once rendered, if a clip is repositioned in any way (including a ripple
delete), the rendering for that clip is still valid.

Tracks with video muted cannot be rendered.

If a rendered clip needs to be utilized in project output, it should be
saved with the Exporter.

A temporary rendering file is created in the “rendered” folder. This
folder is a sub-folder of the project folder. Make sure there is enough
disk space (approximately twice the size of the file(s) to be rendered) for
rendering before starting the rendering process. See Deleting Temporary
Files Manually

on page 450

for more information on creating more disk

space.

Rendering Sequence Overload Areas

To render all of the overload and loaded areas in the entire sequence, do
any of the following:

Click the list button [V] on the

Render In/Out - Render overload area

button

and select “Render All>Render Overload Area” from the menu as illus-
trated in

Figure 497

.

Select Render>Render Sequence>Render Overload Area from the
Preview window menu bar.

Press the [

SHIFT

]+[

CTRL

]+[

Q

] keys on the keyboard.

A Rendering dialog appears and rendering begins.

Note

Click the Abort button in the Rendering dialog to stop rendering in progress.

Figure 497. Timeline Render In/Out Menu - Render Overload Area

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