Leprecon LP-1600 Series User Manual

Page 21

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level is set to zero, pressing an “Add” bump button will have no effect. Press the
“Run” mode button after setting the bump level.
When Solo mode is selected, pressing a bump button will black out any other
channels that are up, and bring the selected channel to 100% output. The
bump level setting has no effect in the “Solo” mode. The action of the Solo mode
is similar to bringing down the Grand Master for the time the button is held,
releasing the button restores Grand Master level. To show this, the Grand
Master level led will be quenched for the duration of a Solo bump. As with
bringing down the Grand Master manually, any output from the Chaser will be
unaffected by a Solo button being pressed.

The Bump Channel/Scene switch is located just below the Add/Solo/Off
switch, and is active only if the lower scene faders are being used as Preset
Masters. In this case, the Y scene faders no longer control single channels, but
entire memory scenes. With the Bump Channel/Scene switch in the Scene
position, the bump buttons can be used to bring up the entire memorized
scene. The alternate position, Bump Channel, is used to bump a single
channel even though the Y scene faders still control entire scenes. The Bump
Scene mode is locked out when the Y scene faders are being used as a manual
scene.

3.8. Running in Manual Mode

1. Set all X and Y channel faders, and the PRESET master fader to zero.

2. Set both X and Y Crossfaders fully downward, to the Y scene position.

3. Bring the MASTER fader up to full. No stage lights should come on.

4. Set up the first scene on the X channel faders. The X scene is currently

inactive, so the stage should remain dark. Switch between HIGH and LOW
banks as necessary to set all desired channels. See section 3.4 for a
description of bank switching.

5. Push the X and Y Crossfaders up to the X position, and the X scene should

now light the stage.

6. Set up the next scene on the inactive Y channel faders, while the X scene is

still lighting the stage, then switch to the Y scene by moving the X and Y
Crossfaders to the Y position.

7. Continue to set up subsequent scenes in this manner, by
8. alternating between the X and the Y groups.

4. Using Memory Presets

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