Chase – Leprecon LP-1600 Series User Manual

Page 40

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It would not be possible to set Next to show 2, 3, or 4. If the Insert mode were
used to put cues back in between 1 and 5, all cue numbers from 1.1 through
4.9 would be available, including the previously deleted cues 2, 3, and 4.
However, any scene already recorded into these cues would be lost, and new
scenes would be recorded as they are inserted.

6. Chase

The LP1600, like most other Leprecon controllers, includes a chaser section for
generating a regular, repeating sequence. Although the Cue Stack could be
programmed for looping sequences, the separate chaser allows these patterns
to be created easily without using Stack Cues. The operation of the chaser is
independent of other board functions, but shares a similar approach when it
comes to recording, previewing and editing chase sequences. Chase patterns
can be attached to Preset Masters or Cue Stack steps, so that bringing up a
scene will automatically start a chase at the same time. An audio signal can
also be used to trigger the transition from one step to the next.

6.1. Pre-programmed Chases

The LP1600 chaser has a total of 11 different patterns available; 4 standard
pre-programmed chases and 7 custom chases. The standard chases can be run
immediately without recording steps, but cannot be altered. These chases are
selected by setting the chase select switch to positions 1 through 4.

The four standard chases have the following effects:

1) Straight- a single channel on, advancing sequentially from 1-2, 2-3, and so
on until step 6 loops back to channel 1.

2) Reverse- same as chase 1 except begins with channel 6, and proceeds to
light lower channel numbers until 1 is reached. The next step loops back to
channel 6.

3) Zig-Zag- a ten step chase that starts with only channel 1

up, and

advances sequentially until channel 6 is lighted. Step 7 starts the chase back
down from channel 6 to 5, and it proceeds back down to channel 1, when the
pattern repeats.

4) Straight 12 channel- same as chase 1 except advancing sequentially from 1
to 12, when the loop repeats.

6.2. Running The Chaser

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