Leprecon LP-1600 Series User Manual

Page 45

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45

Deleted
Chase 5 Step 2

After a few seconds, this message will be replaced with the original display:

Ch Stp Delete
5 2 w/REC

Pressing the Record button a second time would delete the current step 2,
which was previously step 3. This can be repeated until there are no more
steps above the current step left to delete.

6.5. Audio Input

The LP1600 chaser can accept an audio input as a trigger to advance from step
to step. This is useful in club settings, or a situation where no operator is at
the board.

To use the audio trigger for the chase, connect a line-level audio signal to the
LP1600. This requires a ¼” phone plug connector plugged into the jack marked
Audio IN on the back of the LP1600. Do not connect the

1600

to the output of a

power amplifier, a signal large enough to drive a loudspeaker could damage the
LP1600.

Set the rate control on the front of the console to the fully counter-clockwise
position. This enables the audio trigger, and lights the yellow led next to the
rate knob to indicate this. Each time the audio signal reaches a level high
enough to trigger the chase, the yellow Step led on the chaser will blink. A
small control knob marked “audio gain” on the back of the console can be
adjusted to trigger the chaser at the desired volume level.

The audio feed can come from any source, but certain signals lend themselves
better to being used as a trigger. A feed from a drum machine or a mixer output
that contains a kick drum or snare will work well to give a regular, rhythmic
trigger for the chaser.

6.6. Linking Chases to Scenes

The LP1600 can easily manage what is a challenge for a board operator; doing
two things at once. The

1600

can be set to bring up a scene, and turn on (or

off) the chaser at the same time. There are two ways to go about it.

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