Leprecon LP-1600 Series User Manual

Page 56

Advertising
background image

56

scene chores, the operator is much freer to concentrate on the auxiliary and
effect lighting.

Step-Time sequencing of Lighting cues

Rather than manually performing lighting cues in real-time as they are
recorded into a sequencer, it is possible - mainly with software sequencers
running on personal computers - to enter data from the computer keyboard in
“step-time.” In other words, without the sequencer actually running, the first
lighting cue is typed in to occur in a specific measure of the song. Then, the
next cue and its timing are typed in, and so on. With this method, it is possible
to program extremely complex events with perfect timing and brightness
accuracy.

Exactly how such cues are entered depends on the sequencer itself, but you
will, in any case, need to know the MIDI continuous controller numbers that
coincide with each of the LP1600’s functions. As an example, if you wanted to
program a bump of channel 37, you would need to enter a command for
continuous controller number 48 to go to a value of (37 + 64 = ) 101 when the
bump starts, and to go to a value of (37 + 0 = ) 37 when the bump ends. For a
table of this information, see section 8.4, MIDI Continuous Controller
Assignment.

8.4. MIDI Continuous Controller Assignment

Controller No.
(Decimal) (Hex) LP 1600 Function

Possible Values

0

00 X Scene Channel 1 fader

0-127

1

01 X Scene Channel 2 fader 0-127

2

02 X Scene Channel 3 fader 0-127

|

|

|

|

46 2E X Scene Channel 47 fader

0-127

47 2F X Scene Channel 48 fader

0-127

48

30

Bump Button State

bits 0-5 = bump number
bit 6 = bump state (1 = pressed)
bit 7 = 0

49

31

spare….not used

50

32

User Interface Event

bits 0-6 = switch event (see list)
bit 7 = 0

[Decimal]

[Hex] [Description]

1

01

RUN pressed

2

02

RECORD pressed

3

03

EDIT pressed

4

04

BLACKOUT pressed

Advertising
This manual is related to the following products: